View / Object Control

Scene View Mode

Different view modes make designer edit the object more specifically. It is simply to switch among them by clicking the Shading Mode.

shading mode on unity

  • Shaded mode : It is the most similar with the real game view.

Shaded Mode on Unity

  • Wireframe mode : It only shows the wire of the whole object, and is uesed to check the wire distribution.

wireframe mode on unity

  • Shaded Wireframe mode : It combines the above two modes.

shaded and wireframe mode on unity

You can also switch different rendering modes.

  • Shadow Cascades mode : Rendering the object by light sources.

shadow casscades mode

  • Render Paths mode

render paths mode

  • Alpha Channel mode : It is useful to the color combination.

alpha channel mode

  • Overdraw mode (Semi-transparent)

overdraw mode

  • Mipmaps mode : It is also called MIP map. It is used to speed up the rendering and decrease image jaggies by pre-calaulating textures, etc.

mipmaps mode

View Control

  • Alt + left-click (mouse) : View Rotation
  • Alt + middle-click (mouse) : View Panning
  • Alt + right-click (mouse) : View Zoom-in / Zoom-out
  • right-click + WSAD (keyboard) : move as the first person perspective

Object Control

  • view the object on the center of the window : Select the target object and press F key, or double click it on the Hierarchy view. You can change the hot key on Edit, Preferences, Keys on the toolbar.
  • The following is the standard editing unit. You can change each items on Edit, Snap Settings on the toolbar.

    • Ctrl + move the object : move the object by 1 unit
  • Ctrl + rotate the object : rotate the object by 45 degree
  • Ctrl + scale the object : scale the object by 10%

snap setting

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