View / Object Control
Scene View Mode
Different view modes make designer edit the object more specifically. It is simply to switch among them by clicking the Shading Mode
.
Shaded
mode : It is the most similar with the real game view.
Wireframe
mode : It only shows the wire of the whole object, and is uesed to check the wire distribution.
Shaded Wireframe
mode : It combines the above two modes.
You can also switch different rendering modes.
Shadow Cascades
mode : Rendering the object by light sources.
Render Paths
mode
Alpha Channel
mode : It is useful to the color combination.
Overdraw
mode (Semi-transparent)
Mipmaps
mode : It is also called MIP map. It is used to speed up the rendering and decrease image jaggies by pre-calaulating textures, etc.
View Control
Alt + left-click
(mouse) : View Rotation
Alt + middle-click
(mouse) : View Panning
Alt + right-click
(mouse) : View Zoom-in / Zoom-out
right-click + WSAD (keyboard)
: move as the first person perspective
Object Control
- view the object on the center of the window : Select the target object and press
F
key, or double click it on the Hierarchy view. You can change the hot key onEdit
,Preferences
,Keys
on the toolbar.
The following is the standard editing unit. You can change each items on
Edit
,Snap Settings
on the toolbar.Ctrl + move the object
: move the object by 1 unit
Ctrl + rotate the object
: rotate the object by 45 degreeCtrl + scale the object
: scale the object by 10%