Import 3D Modeling Objects
Unity is further a integrated creation platform. While creating objects or scenes in the game or in reality design, it supports to import them from others desgin tools like sketchup
, autocad
, maya
, etc. It mainly supports the following file format: .FBX
, .dae
, .3DS
, .dxf
and .obj
files. If tools you used support to export the above format, it would be imported into unity. In the document, we demostrate how to import a 3D modeling object into unity.
The procedure to import a object into unity is the same, we take sketchup as the example.
Import Steps
- You have already done a 3D modeling in Sketchup / AutoCAD / Maya, etc.
- Export a 3D object in recepted formats :
- In
sketchup
, clickfile
,export
,3D modeling
, and save as a.dae
file. - In
AutoCAD
, export the model in.FBX
format by clickingA
(on the most top-left),Export
,FBX
and select all types and materials. - In
Maya
, you can choose exporting file formats (.DAE
,.FBX
) by clickingFile
,Export All
, and select the format inFiles of type
.
- In
- In unity, click
Assets
,Import New Asset
, and choose the.dae
(or.fbx
, etc.) file exported from sketchup. And you will see the object in theProject View
and its sub viewAssets
. - In unity, click the imported object and set the following attributes in
Inspector
. ClickGenerate Colliders
, clickImport Materials
, chooseModel Name + Model's Material
on theMaterial Naming
and clickApply
.
- Drag the object in
Assets
view to the scene.