GameObject / Prefab

GameObject is the object on the scene. You can easily create a GameObject by clicking GameObject on the toolbar, and choose the item (for example, light, terrain, etc.) what you want to create.

Prefab (Prefabricated) is a Prefabricated GameObject and a type of resources and is used in repeated objects, e.g. enemy, weapon, car, etc. You can create a origin object and transform it into a prefab resource. if it is needed to repeatedly generate objects, you can add the copy of prefab, called a instance, into the game scene. You can also add the same prefab into different projects. (The prefab is similar with class-object relation in the object-oriented programming.) The instance is related with the prefab. If the prefab is changed, the whole instances are also changed. That is the useful feature if you create lots of instances and you need to modify all of them.

The following is the demo for generating a prefab from a gameobject.

  • Create a 3D object.

create a 3D object on Unity

  • A created object is the GameObject on scene.

a cube gameobject on unity

  • Create a script to make the cube move.

create a csharp script

  • The script is named as Move.

name csharp script

  • Edit the script to make the cube move by double click the script. (If you have installed visual studio, it would open it to edit the script.) Edit the following content to make cube keep moving. Notice the class name is the same with the file name.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Move : MonoBehaviour {

    // Use this for initialization
    void Start () {

    }

    // Update is called once per frame
    void Update () {
        Vector3 v3 = this.transform.position;
        v3.y += 0.05f;
        this.transform.position = v3;
    }
}
  • Link the script to the cube by draging it to the Inspector of the cube (or to the cube on Hierarchy view). The script would exist on the bottom of inspector of the cube.

add the script to the object

  • Adjust the camera to make the cube in sight.

object in sight

  • Press PLAY and you will see the cube keep moving.

the cube keep moving

  • Create a cube prefab is easily to drag the cube into the Asset view.

create a cube prefab

Alternatively, you can create a empty prefab by clicking Assets, Create, Prefab on the toolbar. Second, drag the cube to the empty prefab.

  • You can now drag the prefab cube (on Assets) into the Hierarchy view, and then drag it into the scene. You will see there are two identical cubes on the scene. (You might see only one due to overlapping. You will see both of them by moving one of them to another location.)

prefab and gameobject

  • Press PLAY and you will see both of them are moving.

both gameobject and prefab move

Generally speaking, a prefab is generated from a gameobject and can be reproduced many times.

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